- The Sinking City 2 kickstarter campaign reached full funding in under two hours.
- Stretch goals listed by Frogwares are unlocked, including a Shoggoth and extra investigation content.
- Rewards include digital items plus limited physical editions, subject to shipping and tax charges.
- Core game features flooded Arkham, survival horror combat, optional investigation, crafting, and exploration.
- Platforms include PC through Steam, EGS, and GOG, plus PS5 and Xbox Series.
The Sinking City 2 kickstarter Status and Project Overview
The Sinking City 2 kickstarter campaign is a Frogwares-backed project for a third-person survival horror game set in a flooded, Lovecraftian version of 1920s America. The campaign page states that the project was fully funded in under two hours and that all listed stretch goals were unlocked.
The sequel moves away from the first game’s large Oakmont setting and centers on Arkham. This version of the city is a condensed but highly explorable maze of submerged streets, decaying mansions, abandoned interiors, and occult locations. Exploration is designed around discovery rather than constant objective markers, with routes that can change as the floodwater rises and falls.
Video Highlights:
- The sequel prioritizes survival horror, combat, resource management, and exploration.
- Arkham replaces Oakmont as the main setting.
- Investigation remains available as an optional system with gameplay benefits.
- Frogwares is rebuilding combat and presentation with Unreal Engine 5.
- The preview emphasizes atmosphere while noting that combat footage remains work in progress.
| Campaign Detail | Information |
|---|---|
| Developer | Frogwares |
| Genre | Third-person survival horror |
| Setting | Flooded Arkham in the 1920s |
| Campaign status | Fully funded in under two hours |
| Stretch goals | Listed as fully unlocked |
| Technology | Unreal Engine 5 |
| Release platforms | PC, PS5, Xbox Series |
The story follows Calvin Wafery, whose failed dreaming ritual leaves his partner Fay trapped in a coma. Calvin enters Arkham to find a way to save her, but the city’s supernatural flood and eldritch inhabitants make that goal increasingly dangerous. Frogwares describes the narrative as a standalone story, so newcomers do not need to complete the original game before following the sequel.
The official campaign page reports full funding and unlocked stretch goals. Treat reward availability, delivery timing, and final item designs as campaign-specific details that may change through the pledge manager.
Unlocked Stretch Goals and Major Additions
The campaign’s stretch goals focus on expanding investigation, enemy variety, secrets, puzzles, and connections to the wider series. These additions matter because The Sinking City 2 is not abandoning detective gameplay entirely. Instead, investigation is being redesigned as an optional layer that rewards curiosity without blocking the main path.
The official campaign lists a stretch goal for more investigation mechanics. Players can uncover additional clues, alternative routes, gameplay bonuses, and other forms of information without needing to inspect every clue to continue. This approach is intended to reduce the frustration of missing one required deduction.
| Stretch Goal | What It Adds |
|---|---|
| More Investigation | Additional discovery options, choices, and gameplay depth |
| Slither Variations | More visual and enemy design variations for Slither creatures |
| Shoggoth | A large amorphous Lovecraftian monster with eyes and tentacles |
| More Secrets and Puzzles | Extra hidden content and puzzle-focused rewards |
| Returning Secret Area | A reimagined location connected to the first game |
The Shoggoth is one of the most visible additions. It is described as a massive, self-shaping mass of flesh, eyes, and tentacles. Its inclusion expands the creature roster beyond smaller hostile enemies such as Slithers and the spider-like Stigians shown in preview material.
The final stretch goal also adds more secrets and puzzles, along with a secret area from The Sinking City that returns in a reimagined form. The campaign material does not reveal the full purpose of this area, making it a notable discovery for returning fans.
Investigation
Optional clues can reveal alternate routes, extra knowledge, and gameplay bonuses without blocking core progression.
Enemy Variety
Slither variations and the Shoggoth give Arkham a broader range of encounters and visual threats.
Secrets and Puzzles
Additional hidden areas, puzzles, rewards, and a reimagined location connect the sequel to its predecessor.
Think of the unlocked goals as depth expansions rather than separate modes. The biggest practical effect is more optional content for players who enjoy exploration, lore, and deduction.
Rewards, Editions, Shipping, and Taxes
The Kickstarter campaign offers digital rewards alongside two physical editions: a Limited Edition and a Collector’s Edition. The campaign page does not provide enough verified information in the supplied material to list individual prices or every reward tier, so prospective backers should use the official campaign page for current pledge details.
Physical rewards require additional planning. Shipping is not included in most pledges, with the campaign noting an exception for specific higher tiers. Shipping charges are calculated after the campaign during the pledge manager phase. Backers are expected to confirm their address through a survey before final delivery costs are determined.
| Reward Category | Key Consideration |
|---|---|
| Digital rewards | Delivered digitally, including a game code where applicable |
| Limited Edition | Kickstarter-exclusive physical edition listed by Frogwares |
| Collector’s Edition | Kickstarter-exclusive physical edition with designs subject to change |
| Shipping | Usually charged later through the pledge manager |
| VAT and duties | May be collected before rewards ship |
| Disc format | No physical disc is offered; codes are delivered digitally |
The campaign also states that item designs may change. This is standard for crowdfunding projects, particularly when physical merchandise is still being finalized. Do not treat campaign images as guaranteed final specifications.
For a reliable reference, review the official The Sinking City 2 Kickstarter campaign page before making any pledge or assessing reward availability. Confirm the selected country, estimated shipping, VAT, duties, and delivery terms through the campaign’s pledge manager information.
Review the Official Campaign
Check the current campaign description, reward tiers, fulfillment notes, and any updates posted by Frogwares. Use the official page rather than third-party summaries for pledge decisions.
Compare Digital and Physical Rewards
Decide whether you want a digital reward, the Limited Edition, or the Collector’s Edition. Remember that physical designs and included items may be revised.
Estimate Extra Charges
Account for shipping, VAT, import taxes, and other duties. These charges may be collected after the campaign through the pledge manager.
Confirm Delivery Details
Complete the backer survey carefully and verify your country, address, and contact information before fulfillment begins.
A pledge amount may not represent the final delivered cost. Shipping, VAT, and import duties can be collected separately, so check the pledge manager terms before committing.
What the Funded Game Is Building Toward
The campaign presents The Sinking City 2 as a survival horror experience built around atmosphere, combat, exploration, and resource management. The game is planned for PC through Steam, Epic Games Store, and GOG, as well as PlayStation 5 and Xbox Series consoles.
Combat is being developed from the ground up with era-specific firearms, melee options, throwables, and dodging under consideration. Ammunition and crafting materials are expected to support a resource-management loop rather than constant high-volume shooting. Preview footage also shows the ability to use basic physical attacks when firearms or other tools are unavailable.
| Gameplay Pillar | Expected Role |
|---|---|
| Exploration | Search Arkham on foot and by boat while uncovering hidden paths |
| Combat | Fight eldritch creatures with firearms, melee, and complementary systems |
| Investigation | Optional clue-solving that can reveal bonuses and alternate routes |
| Resource Management | Upgrade inventory, craft items, and improve perks |
| Story | Follow Calvin’s search for a way to save Fay from her coma |
| Atmosphere | Use flooded architecture, fog, lighting, and decay to create dread |
The investigation system is one of the most important changes from the first game. Rather than requiring a fixed chain of deductions, the sequel allows players to solve mysteries with as many or as few clues as they need. The investigation space can improve awareness of available options, but the main story is not intended to stop because a player missed one clue.
Arkham is also designed to be more concentrated than Oakmont. The campaign describes large areas for exploration rather than a conventional open-world map. This smaller structure gives Frogwares more room to place environmental storytelling, hidden secrets, progression-altering routes, and optional puzzles.
The technology shift to Unreal Engine 5 supports the visual direction. Frogwares cites Nanite geometry, Lumen global illumination, and improved character technologies as tools for creating a more detailed and oppressive Lovecraftian world. Since some campaign visuals are labeled work in progress, final presentation may differ from early material.
The strongest confirmed goals are atmosphere, exploration, optional investigation, and a broader creature roster. Combat footage is still subject to refinement, so avoid treating preview animations as final performance.
Backer Checklist and FAQ
The campaign is most appealing to players who value Lovecraftian atmosphere, environmental storytelling, optional detective work, and survival horror resource management. It may be less suitable for anyone expecting a direct continuation of the original game’s open-world investigation structure.
Use the checklist below to organize your research before reviewing any pledge option.
Before You Back or Track the Project:
- Read the official campaign description and latest updates
- Compare digital rewards with the Limited and Collector’s Editions
- Estimate shipping, VAT, duties, and other post-campaign charges
- Review the unlocked investigation, monster, puzzle, and secret-area goals
- Confirm platform compatibility for PC, PS5, or Xbox Series
| Best Match For | Why It Fits |
|---|---|
| Lovecraftian horror fans | Arkham, Great Old Ones, occult themes, and eldritch creatures |
| Exploration-focused players | Flooded routes, secrets, environmental clues, and boat travel |
| Detective gameplay fans | Optional investigation with alternate routes and bonuses |
| Survival horror players | Scarce resources, crafting, combat pressure, and hostile spaces |
| Collectors | Limited and Collector’s physical editions listed on Kickstarter |
Q: What is the status of The Sinking City 2 kickstarter campaign?
The official campaign page states that the project was fully funded in under two hours and that all listed stretch goals were unlocked.
Q: What platforms is The Sinking City 2 planned for?
The campaign lists PC through Steam, Epic Games Store, and GOG, along with PlayStation 5 and Xbox Series.
Q: Does The Sinking City 2 still include investigation gameplay?
Yes. Investigation is being redesigned as an optional system that can provide clues, alternate routes, gameplay bonuses, and additional discoveries without blocking core progression.
Q: Are shipping and taxes included in Kickstarter pledges?
Shipping is generally charged later through the pledge manager, and VAT, import taxes, or other duties may also apply before physical rewards are delivered.
Use the official campaign page as the final authority for reward terms and fulfillment. For gameplay expectations, focus on the confirmed pillars: Arkham exploration, survival horror combat, optional investigation, crafting, and Lovecraftian storytelling.