- The Sinking City 2 achievements include 23 objectives worth 1,000 Gamerscore.
- Story milestones unlock as you reach Arkham locations and complete major rituals.
- Weapon achievements cover the shotgun, submachine gun, rifle, and grenade launcher.
- Investigation objectives require examining mysteries involving churches, machines, lockers, and storage.
- Completion goals include all Talents, every Emergency Relief Crate, and selected reading and broadcast tasks.
The Sinking City 2 Achievements Overview
The Sinking City 2 achievements are divided between story progression, weapon unlocks, investigations, exploration, and full-completion objectives. The verified list contains 23 achievements with a combined value of 1,000 Gamerscore. Several objectives should unlock naturally while advancing through the campaign, while others ask you to investigate optional subjects or collect specific forms of evidence.
The most important planning detail is that some achievements explicitly require progress within one playthrough. These include listening to every Mushroom Jack broadcast, unlocking every Emergency Relief Crate excluding DLC, and reading all writings that were not present before. Treat those requirements as ongoing campaign tasks rather than cleanup targets.
| Achievement | Requirement | Category |
|---|---|---|
| Welcome To Arkham! | Reach Miskatonic University | Story |
| Soulmates | Perform the ritual | Story |
| Bodysnatchers | Discharge yourself from Akeley Memorial | Story |
| Bigger Fish To Fry | Survive the Arkham Fish Market | Story |
| Timeless Dawn | Awaken | Story |
| Out Of Your Shell | Obtain the shotgun | Weapon |
| Fast Friends | Obtain the submachine gun | Weapon |
| We Aim To Please | Obtain the rifle | Weapon |
| A Blast From The Past | Obtain the grenade launcher | Weapon |
| Sterilizer | Defeat three nightmares in the hospital | Combat |
| The Inheritance | Investigate the wall safe | Investigation |
| The Other Gods | Investigate the church mystery | Investigation |
| The Siren's Call | Investigate the alluring song | Investigation |
| The Whisperers | Investigate the brain-connected machine | Investigation |
| The Vault | Investigate the locked storage | Investigation |
| The Drowned | Investigate the mysterious locker | Investigation |
| The Damned | Investigate the sixteen punishments | Investigation |
| Mycophile | Hear every Mushroom Jack broadcast in one playthrough | Collection |
| From Oblivion | Read all writings that were not there before | Collection |
| Behind Every Crate Man... | Unlock every Emergency Relief Crate in one playthrough, excluding DLC | Exploration |
| What Dreams Are Made Of | Obtain all Talents | Progression |
| For Her | Unlock all achievements | Completion |
Create a simple progress note before starting. Mark story, weapon, investigation, and one-playthrough objectives separately so optional tasks do not disappear into general exploration.
Story and Weapon Achievement Route
The story achievements are tied to named milestones rather than hidden conditions. Their descriptions point to several major locations and events: Miskatonic University, Akeley Memorial, the Arkham Fish Market, and the ritual connected with “Soulmates.” Because the list does not specify exact chapter names, use the achievement descriptions as checkpoints instead of assuming a fixed mission order.
Weapon achievements are similarly direct. You need to obtain four named weapons: the shotgun, submachine gun, rifle, and grenade launcher. Keep an eye on newly available equipment during normal progression, and check your achievement list after each major weapon acquisition.
Story Milestones
Reach Arkham locations and complete the listed progression events. These objectives should be checked after major narrative transitions.
Weapon Unlocks
Track the shotgun, submachine gun, rifle, and grenade launcher individually. Each weapon has its own achievement.
Hospital Combat
Sterilizer requires defeating three nightmares in the hospital. Record the location and return only if the encounter remains available.
Final Completion
For Her requires unlocking all other achievements, including optional investigations and collection goals.
| Route Focus | Achievements | Recommended Check |
|---|---|---|
| Early narrative checks | Timeless Dawn, Welcome To Arkham! | Review after awakening and reaching Miskatonic University |
| Major story events | Bodysnatchers, Bigger Fish To Fry, Soulmates | Confirm after Akeley Memorial, Fish Market, and ritual sequences |
| Weapon collection | Out Of Your Shell, Fast Friends, We Aim To Please, A Blast From The Past | Record each weapon immediately after obtaining it |
| Location combat | Sterilizer | Confirm three hospital nightmares were defeated |
| End condition | For Her | Unlock after every other achievement is complete |
Do not assume every optional objective can be safely postponed. Mycophile, From Oblivion, and Behind Every Crate Man... explicitly reference one playthrough.
Investigation Achievement Checklist
Seven achievements focus on investigations. Their wording suggests that each objective is tied to a specific clue chain, location, or unusual subject rather than a general kill count. The safest approach is to investigate suspicious objects and spaces whenever the game presents them, especially when the description mentions a mystery, song, machine, locker, or storage area.
The achievement list does not provide exact room names, chapter numbers, or interaction sequences. For that reason, avoid relying on a rigid route that claims a specific order. Instead, use the target descriptions below as a field checklist and verify each achievement before leaving a major area.
| Investigation | Target to Locate | Completion Cue |
|---|---|---|
| The Inheritance | Wall safe | Investigate the wall safe |
| The Other Gods | Church mystery | Complete the investigation connected to the church |
| The Siren's Call | Alluring song | Investigate the source or subject of the song |
| The Whisperers | Machine connected to brains | Investigate the unusual machine |
| The Vault | Locked storage | Investigate the locked storage area |
| The Drowned | Mysterious locker | Investigate the locker |
| The Damned | Sixteen punishments | Investigate all sixteen punishments |
Scan Each New Area
Before advancing through a location, inspect unusual doors, containers, safes, machines, lockers, and environmental clues. The investigation achievements use specific objects and mysteries as their targets.
Follow the Clue Theme
When you encounter a church mystery, alluring song, brain-connected machine, or punishment sequence, continue examining related evidence instead of treating it as ordinary scenery.
Confirm the Achievement
Check your achievement tracker after completing an investigation. If no notification appears, revisit the area while access remains available and inspect nearby clues again.
Record Unfinished Targets
Keep a short list of The Inheritance, The Other Gods, The Siren's Call, The Whisperers, The Vault, The Drowned, and The Damned until each is confirmed.
A useful routine is to finish examining a named mystery before moving into the next objective. This reduces the chance of confusing ordinary exploration with achievement progress.
One-Playthrough Collection Goals
Three achievements require special attention because their descriptions include collection or exploration conditions. Mycophile asks you to listen to every Mushroom Jack broadcast in one playthrough. From Oblivion requires reading all writings that were not there before. Behind Every Crate Man... requires unlocking every Emergency Relief Crate in one playthrough, with DLC excluded.
These objectives are best handled through consistent exploration. The available achievement information does not specify the total number of broadcasts, writings, or qualifying crates, so do not invent a numerical target. Instead, treat every discovered item as part of the same campaign record.
| Achievement | Ongoing Task | Tracking Method |
|---|---|---|
| Mycophile | Listen to every Mushroom Jack broadcast in one playthrough | Note each broadcast as soon as it plays |
| From Oblivion | Read all writings that were not there before | Interact with every newly appearing writing |
| Behind Every Crate Man... | Unlock every Emergency Relief Crate in one playthrough, excluding DLC | Open each qualifying crate before finishing the run |
| What Dreams Are Made Of | Obtain all Talents | Review Talent progress throughout the campaign |
One-Playthrough Tracking Checklist:
- Listen to every Mushroom Jack broadcast during the same playthrough
- Read all writings that were not there before
- Unlock every Emergency Relief Crate, excluding DLC
- Obtain all Talents
- Review the achievement tracker before the final completion check
The Talent objective is separate from the three one-playthrough exploration goals, but it belongs on the same planning sheet. What Dreams Are Made Of requires all Talents, so review available progression options regularly rather than waiting until the end of the campaign.
Use one save or campaign record for all broadcast, writing, crate, and Talent notes. The goal is not speed; it is avoiding an unexplained gap after the main story.
Completion Order and FAQ
A clean completion route starts with natural story progress, then combines exploration with investigation. Do not rush directly toward the final achievement. The list contains several objectives that can be missed in practice if you leave areas unexplored or fail to track one-playthrough requirements.
For current reference, the achievement list and platform details are available through the The Sinking City 2 achievements listing on TrueAchievements. The listing records 23 achievements worth 1,000 Gamerscore and gives the Xbox release date as August 18, 2026.
| Completion Phase | Main Objectives | Priority |
|---|---|---|
| Campaign progression | Story milestones and weapon acquisitions | High |
| Area exploration | Emergency Relief Crates, writings, broadcasts | Very high |
| Investigation sweep | Seven named mysteries and clue targets | High |
| Progression cleanup | All Talents | High |
| Final verification | For Her | Final step |
Q: How many The Sinking City 2 achievements are there?
The Sinking City 2 has 23 achievements worth a combined 1,000 Gamerscore.
Q: Which achievements require one playthrough?
Mycophile requires every Mushroom Jack broadcast in one playthrough. From Oblivion requires all writings that were not there before, and Behind Every Crate Man... requires every Emergency Relief Crate in one playthrough, excluding DLC.
Q: What weapons are tied to achievements?
Separate achievements are awarded for obtaining the shotgun, submachine gun, rifle, and grenade launcher.
Q: What does For Her require?
For Her requires unlocking all achievements, making it the final completion objective on the listed achievement set.
Before considering the set complete, compare your tracker against all 23 entries. Pay special attention to the seven investigations and the three one-playthrough collection objectives.